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Difference between revisions of "Ghost Manor"

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| publisher=[[Turbo Technologies Inc.]]
 
| publisher=[[Turbo Technologies Inc.]]
 
| developer=[[ICOM Simulations]]
 
| developer=[[ICOM Simulations]]
 +
| support={{company|[[Music Comp]]|role=audio}}
 
| system=[[TurboGrafx-16]]
 
| system=[[TurboGrafx-16]]
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
 
| releases={{releasesTG16
 
| releases={{releasesTG16
| tg16_date_us=1992
+
| tg16_date_us=1992-10{{fileref|EGM US 039.pdf|page=41}}
 
| tg16_code_us=TGX040076
 
| tg16_code_us=TGX040076
 
}}
 
}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' is an action game for the [[TurboGrafx-16]].
+
{{stub}}'''''{{PAGENAME}}''''' is a 1992 action game developed by [[ICOM Simulations]] for the [[TurboGrafx-16]].
 +
 
 +
==Story==
 +
Anoraff was once a peaceful, small village town, until one night when the sky lit incredibly bright and started a tremor, scaring the villagers. The tremors are revealed to be the appearance of Orb Gamut, who had arrived from another dimension to take over Anoraff with his army of ghosts and other creatures, threatening death to any human who trespasses in his house.
 +
 
 +
Twelve men had attempted to go to Orb's mansion and defeat him, but were overwhelmed by a group of glowing beasts, with only a few survivors fleeing for their lives. One of the survivors warns his son Arthur of the dangerous creatures that guard the mansion. As he is the sole possessor of Ghostly shot power, Arthur makes his way toward the mansion to defeat Orb and his monsters and save Anoraff.
 +
 
 +
==Gameplay==
 +
 
 +
==Production credits==
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{{multicol|
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{{creditstable|
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*'''Game Concept and Design:''' Art Huff
 +
*'''Programming:''' Boris Remus
 +
*'''Assistant Producer:''' Tony Sherman
 +
*'''Executive Producer:''' Ken Tarolla
 +
*'''Producer:''' Gary Koffler
 +
*'''Music and Sound Effects:''' [[Music Comp|Music Comp, Inc.]], Dave Tumminaro, Chuck Stenek, Roselle, IL
 +
*'''Sound Programming:''' Richard Wolton
 +
*'''Special Thanks:''' Dennis Defensor, Dave Marsh, Doug Snook, Charles Oines, Fred Allen, Toby Papaleo, Todd Squires, and especially the Germans and the Brits...... and all the zany folks at [[ICOM Simulations]]
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| source=In-game credits
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| console=TG16
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}}
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}}
  
 
==Magazine articles==
 
==Magazine articles==
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| spinemissing=
 
| spinemissing=
 
| card=
 
| card=
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| manual=GhostManor TG16 US Manual.pdf
 
| jewelcasefront=
 
| jewelcasefront=
 
}}
 
}}
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===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|PCE|sha1=7092A265599194A280ECA9314B496079CC49DCBD|md5=2F2D4D92C14BA5770EDD5F449507AAC8|crc32=2DB4C1FD|size=524,288|date= |source=Card (US)|comments=|quality=|prototype=no}}
+
{{rom|TG16|sha1=7092A265599194A280ECA9314B496079CC49DCBD|md5=2F2D4D92C14BA5770EDD5F449507AAC8|crc32=2DB4C1FD|size=512kB|date= |source=Card (US)|comments=|quality=}}
 
}}
 
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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 +
{{GhostManorOmni}}

Latest revision as of 16:31, 3 April 2024

n/a

GhostManor title.png

Ghost Manor
System(s): TurboGrafx-16
Publisher: Turbo Technologies Inc.
Developer:
Supporting companies:
Genre: Action































Number of players: 1
Release Date RRP Code
TurboGrafx-16
US
TGX040076

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Ghost Manor is a 1992 action game developed by ICOM Simulations for the TurboGrafx-16.

Story

Anoraff was once a peaceful, small village town, until one night when the sky lit incredibly bright and started a tremor, scaring the villagers. The tremors are revealed to be the appearance of Orb Gamut, who had arrived from another dimension to take over Anoraff with his army of ghosts and other creatures, threatening death to any human who trespasses in his house.

Twelve men had attempted to go to Orb's mansion and defeat him, but were overwhelmed by a group of glowing beasts, with only a few survivors fleeing for their lives. One of the survivors warns his son Arthur of the dangerous creatures that guard the mansion. As he is the sole possessor of Ghostly shot power, Arthur makes his way toward the mansion to defeat Orb and his monsters and save Anoraff.

Gameplay

Production credits

  • Game Concept and Design: Art Huff
  • Programming: Boris Remus
  • Assistant Producer: Tony Sherman
  • Executive Producer: Ken Tarolla
  • Producer: Gary Koffler
  • Music and Sound Effects: Music Comp, Inc., Dave Tumminaro, Chuck Stenek, Roselle, IL
  • Sound Programming: Richard Wolton
  • Special Thanks: Dennis Defensor, Dave Marsh, Doug Snook, Charles Oines, Fred Allen, Toby Papaleo, Todd Squires, and especially the Germans and the Brits...... and all the zany folks at ICOM Simulations
Source:
In-game credits

Magazine articles

Main article: Ghost Manor/Magazine articles.

Physical scans

TurboGrafx-16, US

Technical information

ROM dump status

System Hash Size Build Date Source Comments
TurboGrafx-16
 ?
CRC32 2db4c1fd
MD5 2f2d4d92c14ba5770edd5f449507aac8
SHA-1 7092a265599194a280eca9314b496079cc49dcbd
512kB Card (US)

References


Ghost Manor

GhostManor title.png

Main page | Magazine articles