Difference between revisions of "Ghost Manor"
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| publisher=[[Turbo Technologies Inc.]] | | publisher=[[Turbo Technologies Inc.]] | ||
| developer=[[ICOM Simulations]] | | developer=[[ICOM Simulations]] | ||
+ | | support={{company|[[Music Comp]]|role=audio}} | ||
| system=[[TurboGrafx-16]] | | system=[[TurboGrafx-16]] | ||
| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
| releases={{releasesTG16 | | releases={{releasesTG16 | ||
− | | tg16_date_us=1992 | + | | tg16_date_us=1992-10{{fileref|EGM US 039.pdf|page=41}} |
| tg16_code_us=TGX040076 | | tg16_code_us=TGX040076 | ||
}} | }} | ||
}} | }} | ||
− | {{stub}}'''''{{PAGENAME}}''''' is | + | {{stub}}'''''{{PAGENAME}}''''' is a 1992 action game developed by [[ICOM Simulations]] for the [[TurboGrafx-16]]. |
+ | |||
+ | ==Story== | ||
+ | Anoraff was once a peaceful, small village town, until one night when the sky lit incredibly bright and started a tremor, scaring the villagers. The tremors are revealed to be the appearance of Orb Gamut, who had arrived from another dimension to take over Anoraff with his army of ghosts and other creatures, threatening death to any human who trespasses in his house. | ||
+ | |||
+ | Twelve men had attempted to go to Orb's mansion and defeat him, but were overwhelmed by a group of glowing beasts, with only a few survivors fleeing for their lives. One of the survivors warns his son Arthur of the dangerous creatures that guard the mansion. As he is the sole possessor of Ghostly shot power, Arthur makes his way toward the mansion to defeat Orb and his monsters and save Anoraff. | ||
+ | |||
+ | ==Gameplay== | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Game Concept and Design:''' Art Huff | ||
+ | *'''Programming:''' Boris Remus | ||
+ | *'''Assistant Producer:''' Tony Sherman | ||
+ | *'''Executive Producer:''' Ken Tarolla | ||
+ | *'''Producer:''' Gary Koffler | ||
+ | *'''Music and Sound Effects:''' [[Music Comp|Music Comp, Inc.]], Dave Tumminaro, Chuck Stenek, Roselle, IL | ||
+ | *'''Sound Programming:''' Richard Wolton | ||
+ | *'''Special Thanks:''' Dennis Defensor, Dave Marsh, Doug Snook, Charles Oines, Fred Allen, Toby Papaleo, Todd Squires, and especially the Germans and the Brits...... and all the zany folks at [[ICOM Simulations]] | ||
+ | | source=In-game credits | ||
+ | | console=TG16 | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
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| spinemissing= | | spinemissing= | ||
| card= | | card= | ||
+ | | manual=GhostManor TG16 US Manual.pdf | ||
| jewelcasefront= | | jewelcasefront= | ||
}} | }} | ||
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===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom| | + | {{rom|TG16|sha1=7092A265599194A280ECA9314B496079CC49DCBD|md5=2F2D4D92C14BA5770EDD5F449507AAC8|crc32=2DB4C1FD|size=512kB|date= |source=Card (US)|comments=|quality=}} |
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{GhostManorOmni}} |
Latest revision as of 16:31, 3 April 2024
Ghost Manor | ||||||||||
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System(s): TurboGrafx-16 | ||||||||||
Publisher: Turbo Technologies Inc. | ||||||||||
Developer: ICOM Simulations | ||||||||||
Supporting companies: Music Comp (audio) | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help NEC Retro by adding to it.
Ghost Manor is a 1992 action game developed by ICOM Simulations for the TurboGrafx-16.
Contents
Story
Anoraff was once a peaceful, small village town, until one night when the sky lit incredibly bright and started a tremor, scaring the villagers. The tremors are revealed to be the appearance of Orb Gamut, who had arrived from another dimension to take over Anoraff with his army of ghosts and other creatures, threatening death to any human who trespasses in his house.
Twelve men had attempted to go to Orb's mansion and defeat him, but were overwhelmed by a group of glowing beasts, with only a few survivors fleeing for their lives. One of the survivors warns his son Arthur of the dangerous creatures that guard the mansion. As he is the sole possessor of Ghostly shot power, Arthur makes his way toward the mansion to defeat Orb and his monsters and save Anoraff.
Gameplay
Production credits
- Game Concept and Design: Art Huff
- Programming: Boris Remus
- Assistant Producer: Tony Sherman
- Executive Producer: Ken Tarolla
- Producer: Gary Koffler
- Music and Sound Effects: Music Comp, Inc., Dave Tumminaro, Chuck Stenek, Roselle, IL
- Sound Programming: Richard Wolton
- Special Thanks: Dennis Defensor, Dave Marsh, Doug Snook, Charles Oines, Fred Allen, Toby Papaleo, Todd Squires, and especially the Germans and the Brits...... and all the zany folks at ICOM Simulations
Magazine articles
- Main article: Ghost Manor/Magazine articles.
Physical scans
TurboGrafx-16, US |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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512kB | Card (US) |
References
Ghost Manor | |
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