Difference between revisions of "R-Type"
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{{Bob | {{Bob | ||
− | | bobscreen=R-Type PCE US SStitle.png | + | | bobscreen=RType PC88VA Title.png |
− | | publisher=[[NEC]] {{company|[[Irem]]|system=VC}} {{company|[[Konami]]|system=VC3DS,VCWiiU}} | + | | bobscreen2=R-Type PCE US SStitle.png |
+ | | tab1=PC-88 VA | ||
+ | | tab2=TurboGrafx-16 | ||
+ | | publisher={{company|[[NEC Home Electronics]]|system=PC88VA}} {{company|[[NEC Home Electronics (USA)]]|system=TG16}} {{company|[[Irem]]|system=VC}} {{company|[[Konami]]|system=VC3DS,VCWiiU}} | ||
| developer=[[Irem]] | | developer=[[Irem]] | ||
− | | system=[[TurboGrafx-16]], [[Virtual Console]] (Wii, Nintendo 3DS, Wii U) | + | | system=[[PC-88 VA]], [[TurboGrafx-16]], [[Virtual Console]] (Wii, Nintendo 3DS, Wii U) |
| players=1 | | players=1 | ||
| genre=Shoot-'em-Up | | genre=Shoot-'em-Up | ||
− | | releases={{releasesTG16 | + | | releases={{releasesPC88 |
+ | | pc88va_date_jp=1988 | ||
+ | | pc88va_rrp_jp= | ||
+ | | pc88va_code_jp= | ||
+ | }} | ||
+ | {{releasesTG16 | ||
| tg16_date_us=1989-11{{fileref|ComputerEntertainer US Vol.8 09.pdf|page=14}} | | tg16_date_us=1989-11{{fileref|ComputerEntertainer US Vol.8 09.pdf|page=14}} | ||
| tg16_code_us=TGX040011 | | tg16_code_us=TGX040011 | ||
Line 22: | Line 30: | ||
}} | }} | ||
{{releases3DS | {{releases3DS | ||
− | | vc3ds_date_jp=2014-02-26 | + | | vc3ds_date_jp=2014-02-26{{ref|https://web.archive.org/web/20160406224151/https://www.nintendo.co.jp/titles/50010000020157}} |
− | | vc3ds_rrp_jp= | + | | vc3ds_rrp_jp=617i{{ref|https://web.archive.org/web/20160406224151/https://www.nintendo.co.jp/titles/50010000020157}} |
| vc3ds_rating_jp=a | | vc3ds_rating_jp=a | ||
}} | }} | ||
{{releasesWiiU | {{releasesWiiU | ||
− | | vcwiiu_date_jp=2014-04-30 | + | | vcwiiu_date_jp=2014-04-30{{ref|https://web.archive.org/web/20171115170952/https://www.nintendo.co.jp/titles/20010000006528}} |
| vcwiiu_rrp_jp=600 | | vcwiiu_rrp_jp=600 | ||
| vcwiiu_rating_jp=a | | vcwiiu_rating_jp=a | ||
Line 43: | Line 51: | ||
| vcwiiu_rating_uk=7 | | vcwiiu_rating_uk=7 | ||
}} | }} | ||
− | | otherformats={{NonNEC|Arcade|Amiga|CPC|ST|C64|GB|SMS|MSX | + | | otherformats={{NonNEC|Arcade|Amiga|CPC|ST|C64|GB|SMS|MSX|X68|Spectrum}} |
+ | }} | ||
+ | '''''{{PAGENAME}}''''' (アール・タイプ) is a highly influential arcade shoot-'em-up by [[Irem]] in 1987. The game saw numerous ports to home computers and consoles, including a [[PC-88 VA]] version by [[NEC Home Electronics]] in 1988. | ||
+ | |||
+ | The [[TurboGrafx-16]] version, released in North America in 1989, is a combined version of ''[[R-Type I]]'' and ''[[R-Type II]]'', which were previously released in Japan for the [[PC Engine]]. | ||
+ | |||
+ | ==Story== | ||
+ | The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ===TurboGrafx-16 version=== | ||
+ | The game is a side-scrolling shoot-'em-up composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The R-9 moves in any direction with the D-Pad. The playfield is slightly taller than the viewable area, so the screen pans when the ship is near the top or bottom. It is equipped with a main gun, fired with {{II}}. A more powerful gun called the Wave Cannon can be charged by holding {{II}}. The Wave Cannon destroys larger enemies in fewer hits and can penetrate through multiple targets. | ||
+ | |||
+ | During the game, the player can obtain an auxiliary device called a Force (also called the "Power Pod" in the manual), which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with {{I}} to fly freely. Likewise, it can be called back to the R-9 with {{I}}. The Force initially fires a pulse beam away from the ship when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. These guns fire directly up and down and at 45-degree angles up and down in front of it. Additionally, the Force is completely indestructible and therefore acts as a shield, neutralizing enemy fire from the back or the front of the R-9 (depending on where it is mounted) and destroying enemies that it contacts. | ||
+ | |||
+ | The R-9 is destroyed after taking a hit from an enemy or by colliding with terrain. The player starts over from a predetermined checkpoint without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 200,000, 350,000, 500,000, and 700,000 points. After finishing the game once, it loops again at a higher difficulty. | ||
+ | |||
+ | ====Items==== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=POW Armor | ||
+ | | sprite={{sprite | R-Type PCE, Item Carrier.png | 2}} | ||
+ | | desc=A battlefield delivery vessel that drops an item when it is destroyed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Laser Reflecting Unit | ||
+ | | sprite={{sprite | R-Type PCE, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Ring Laser Unit | ||
+ | | sprite={{sprite | R-Type PCE, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Shoots tall, ring-like energy waves from the Force. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Ground Laser Unit | ||
+ | | sprite={{sprite | R-Type PCE, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Shoots fireballs directly above and below the Force, which roll along terrain that they hit. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Speed Unit | ||
+ | | sprite={{sprite | R-Type PCE, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=96 | crop_y=0}} | ||
+ | | desc=Increases the movement speed of the R-9. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Twin Missile Unit | ||
+ | | sprite={{sprite | R-Type PCE, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=120 | crop_y=0}} | ||
+ | | desc=Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Option | ||
+ | | sprite={{sprite | R-Type PCE, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=0}} | ||
+ | | desc=Supplements the R-9 with a protective power sphere, up to two. The first Option collected hovers above the ship, while the second Option hovers below. Options are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Ring Laser is equipped. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Force | ||
+ | | sprite={{sprite | R-Type PCE, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=144 | crop_y=0}} | ||
+ | | desc=Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items. | ||
+ | }} | ||
}} | }} | ||
− | {{ | + | |
+ | ====Stages==== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=R-Type PCE, Stage 1-1.png | ||
+ | | screenshot2=R-Type PCE, Stage 1-2.png | ||
+ | | screenshot3=R-Type PCE, Stage 1 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Double Keradops | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=R-Type PCE, Stage 2-1.png | ||
+ | | screenshot2=R-Type PCE, Stage 2-2.png | ||
+ | | screenshot3=R-Type PCE, Stage 2 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Gomander | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=R-Type PCE, Stage 3 Boss 1.png | ||
+ | | screenshot2=R-Type PCE, Stage 3 Boss 2.png | ||
+ | | screenshot3=R-Type PCE, Stage 3 Boss 3.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Giant Battleship Cruiser | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 | ||
+ | | screenshot=R-Type PCE, Stage 4-1.png | ||
+ | | screenshot2=R-Type PCE, Stage 4-2.png | ||
+ | | screenshot3=R-Type PCE, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Convira | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 | ||
+ | | screenshot=R-Type PCE, Stage 5-1.png | ||
+ | | screenshot2=R-Type PCE, Stage 5-2.png | ||
+ | | screenshot3=R-Type PCE, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Helmate | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6 | ||
+ | | screenshot=R-Type PCE, Stage 6-1.png | ||
+ | | screenshot2=R-Type PCE, Stage 6-2.png | ||
+ | | screenshot3=R-Type PCE, Stage 6 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Yashoo | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 7 | ||
+ | | screenshot=R-Type PCE, Stage 7-1.png | ||
+ | | screenshot2=R-Type PCE, Stage 7-2.png | ||
+ | | screenshot3=R-Type PCE, Stage 7 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Blank | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 8 | ||
+ | | screenshot=R-Type PCE, Stage 8.png | ||
+ | | screenshot2=R-Type PCE, Stage 8 Boss.png | ||
+ | | tabs=yes | ||
+ | | info1name=Boss | ||
+ | | info1=Bydo | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Versions== | ||
+ | Compared to the arcade version, the TurboGrafx-16 version scrolls vertically slightly because of the reduced screen size. It adds a boss for the sixth stage that is not present in any other version of the game. | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | The TurboGrafx-16 version of ''R-Type'' was brought to the Wii's [[Virtual Console]] service in 2006 for North America and Europe, and 2007 for Australia, wheras Japan instead received ''R-Type I'' and ''II''. The game was temporarily delisted from the Virtual Console during the 2010s, presumably because Irem had been losing a lot of money at the time{{ref|https://web.archive.org/web/20110922064148/http://www.gamasutra.com/view/news/36029/Troubled_Irem_Pulling_Titles_Home_Lounges_From_Japanese_PSN.php}}. [[Konami]] would later handle further rereleases of the TurboGrafx-16 version for the Nintendo 3DS and Wii U Virtual Consoles and all regional variants of the [[PC Engine mini]], even opting to release the TurboGrafx-16 version in Japan instead of re-releasing ''R-Type I'' and ''II''. | ||
+ | |||
+ | ==Digital manuals== | ||
+ | <gallery> | ||
+ | RType TG16 US PCEMini Manual.pdf|PC Engine mini US manual | ||
+ | </gallery> | ||
==Magazine articles== | ==Magazine articles== | ||
Line 51: | Line 211: | ||
==Physical scans== | ==Physical scans== | ||
+ | ===PC-88 VA version=== | ||
+ | {{Scanbox | ||
+ | | console=PC-88 VA | ||
+ | | region=JP | ||
+ | | front= | ||
+ | }} | ||
+ | |||
===TurboGrafx-16 version=== | ===TurboGrafx-16 version=== | ||
{{ratings | {{ratings | ||
Line 63: | Line 230: | ||
| back= | | back= | ||
| spinemissing= | | spinemissing= | ||
+ | | card= | ||
+ | | cardback= | ||
+ | | manual=RType TG16 US Manual.pdf | ||
| jewelcasefront= | | jewelcasefront= | ||
}} | }} | ||
Line 69: | Line 239: | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom| | + | {{rom|TG16|sha1=7E3D4DC9E8D880AC8D813FA69AF0C6804B75CD9A|md5=0E0040142B5227F2B85BE27364D5EA01|crc32=91CE5156|size=512kB|date= |source=Card (US)|comments=|quality=good}} |
}} | }} | ||
Line 81: | Line 251: | ||
{{RTypeOmni}} | {{RTypeOmni}} | ||
+ | {{RType}} | ||
+ | [[Category:PC Engine mini games]] |
Latest revision as of 00:05, 31 July 2024
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R-Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): PC-88 VA, TurboGrafx-16, Virtual Console (Wii, Nintendo 3DS, Wii U) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: NEC Home Electronics NEC Home Electronics (USA) Irem Konami | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Irem | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
R-Type (アール・タイプ) is a highly influential arcade shoot-'em-up by Irem in 1987. The game saw numerous ports to home computers and consoles, including a PC-88 VA version by NEC Home Electronics in 1988.
The TurboGrafx-16 version, released in North America in 1989, is a combined version of R-Type I and R-Type II, which were previously released in Japan for the PC Engine.
Contents
Story
The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane.
Gameplay
TurboGrafx-16 version
The game is a side-scrolling shoot-'em-up composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The R-9 moves in any direction with the D-Pad. The playfield is slightly taller than the viewable area, so the screen pans when the ship is near the top or bottom. It is equipped with a main gun, fired with Ⅱ. A more powerful gun called the Wave Cannon can be charged by holding Ⅱ. The Wave Cannon destroys larger enemies in fewer hits and can penetrate through multiple targets.
During the game, the player can obtain an auxiliary device called a Force (also called the "Power Pod" in the manual), which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with Ⅰ to fly freely. Likewise, it can be called back to the R-9 with Ⅰ. The Force initially fires a pulse beam away from the ship when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. These guns fire directly up and down and at 45-degree angles up and down in front of it. Additionally, the Force is completely indestructible and therefore acts as a shield, neutralizing enemy fire from the back or the front of the R-9 (depending on where it is mounted) and destroying enemies that it contacts.
The R-9 is destroyed after taking a hit from an enemy or by colliding with terrain. The player starts over from a predetermined checkpoint without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 200,000, 350,000, 500,000, and 700,000 points. After finishing the game once, it loops again at a higher difficulty.
Items
POW Armor | |
---|---|
A battlefield delivery vessel that drops an item when it is destroyed. | |
Laser Reflecting Unit | |
Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit. | |
Ring Laser Unit | |
Shoots tall, ring-like energy waves from the Force. | |
Ground Laser Unit | |
Shoots fireballs directly above and below the Force, which roll along terrain that they hit. | |
Speed Unit | |
Increases the movement speed of the R-9. | |
Twin Missile Unit | |
Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon. | |
Option | |
Supplements the R-9 with a protective power sphere, up to two. The first Option collected hovers above the ship, while the second Option hovers below. Options are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Ring Laser is equipped. | |
Force | |
Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items. |
Stages
Stage 1 | |
---|---|
Boss: Double Keradops | |
Stage 2 | |
Boss: Gomander | |
Stage 3 | |
Boss: Giant Battleship Cruiser | |
Stage 4 | |
Boss: Convira | |
Stage 5 | |
Boss: Helmate | |
Stage 6 | |
Boss: Yashoo | |
Stage 7 | |
Boss: Blank | |
Stage 8 | |
Boss: Bydo | |
Versions
Compared to the arcade version, the TurboGrafx-16 version scrolls vertically slightly because of the reduced screen size. It adds a boss for the sixth stage that is not present in any other version of the game.
History
Legacy
The TurboGrafx-16 version of R-Type was brought to the Wii's Virtual Console service in 2006 for North America and Europe, and 2007 for Australia, wheras Japan instead received R-Type I and II. The game was temporarily delisted from the Virtual Console during the 2010s, presumably because Irem had been losing a lot of money at the time[8]. Konami would later handle further rereleases of the TurboGrafx-16 version for the Nintendo 3DS and Wii U Virtual Consoles and all regional variants of the PC Engine mini, even opting to release the TurboGrafx-16 version in Japan instead of re-releasing R-Type I and II.
Digital manuals
Magazine articles
- Main article: R-Type/Magazine articles.
Physical scans
PC-88 VA version
PC-88 VA, JP |
---|
|
TurboGrafx-16 version
NEC Retro Average | ||||||
---|---|---|---|---|---|---|
|
90 | |
---|---|
Based on 1 review |
TurboGrafx-16, US |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | Card (US) |
External links
References
Sega Retro has more information related to R-Type
|
- ↑ ComputerEntertainer US Vol.8 09.pdf, page 14
- ↑ 2.0 2.1 https://www.nintendo.fr/Jeux/TurboGrafx/R-TYPE--278689.html (archive.today)
- ↑ 3.0 3.1 https://www.nintendo.co.jp/titles/50010000020157 (Wayback Machine: 2016-04-06 22:41)
- ↑ https://www.nintendo.co.jp/titles/20010000006528 (Wayback Machine: 2017-11-15 17:09)
- ↑ 5.0 5.1 https://www.nintendo.com/games/detail/r-type-wii-u/r-type-wii-u (Wayback Machine: 2018-09-26 06:05)
- ↑ https://www.nintendo.de/Spiele/TurboGrafx/R-TYPE--278689.html (archive.today)
- ↑ https://www.nintendo.co.uk/Games/TurboGrafx/R-TYPE--278689.html (archive.today)
- ↑ http://www.gamasutra.com/view/news/36029/Troubled_Irem_Pulling_Titles_Home_Lounges_From_Japanese_PSN.php (Wayback Machine: 2011-09-22 06:41)
- ↑ CVG UK 151.pdf, page 110
R-Type | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception
|
R-Type games for NEC systems |
---|
R-Type (1988) | R-Type I (1988) | R-Type II (1988) | R-Type Complete CD (1991) |
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