Difference between revisions of "Silent Debuggers"
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| pce_date_jp=1991-03-29 | | pce_date_jp=1991-03-29 |
Revision as of 21:41, 6 April 2019
Silent Debuggers | ||||||||||||||||||||
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System(s): PC Engine, TurboGrafx-16, Virtual Console (Wii) | ||||||||||||||||||||
Publisher: Data East NEC | ||||||||||||||||||||
Developer: Data East | ||||||||||||||||||||
Genre: First Person Shooter | ||||||||||||||||||||
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This short article is in need of work. You can help NEC Retro by adding to it.
Silent Debuggers (サイレントデバッガーズ) is a first person shooter for the PC Engine and TurboGrafx-16. Predating both Doom and Wolfenstein 3D, Silent Debuggers seems to be an evolution of first person dungeon crawlers such as Wizardry, but with real time action, a science fiction setting, and none of the usual stat or level building that comes with an RPG. Like a dungeon crawler, movement is grid based, and your character can only turn in 90% angles.
The game takes place in a space station that has become infested with aliens. The central section is an elevator that lowers to another level when all of the aliens are killed on the current level. This central area is divided into 8 main rooms. B Block controls the lights, C Block recharges your batteries, F Block allows your sound sensors to work, G provides ammunition, and the other 4 don't provide any specific function. Starting in the second level, certain types of aliens can enter this central section and attack these rooms. If one of these rooms is destroyed, it no longer provides whatever function it did before. However Leon, who stays in the central computer room, will usually give you a new item that somewhat replicates the function of the now destroyed room (i.e. if you lose C block, he gives you an item that gradually refills your batteries when you have it equipped). If all 8 rooms are destroyed, it is game over. Any damage done to any room stays until the entire game is completed. There is no way to repair them at all. Similarly, the ammunition room has a limited supply of ammunition for the whole game, and once it's out, it's out until a game over. Between this and the mechanic of having to carefully track down aliens with a radar, it's arguable that Silent Debuggers is a proto-survival horror game.
Contents
Production credits
- Planner: Tdr Watanabe
- Graphic: 68000 Isiro
- Programmer: Works Sasamoto
- Sound: Nyanko Sakai, Syougo, Koremasa, Atomic Takafumi, Takahama Yuusuke, Suzuki Yuuji
- Test play: Verago Nakamura
- Director: A. Kawai
- Co-Operaters: Eliminator Iwao, Prowres Nozima, Carol Abematsu, Gummon Sugahara, RZR Nonaka, Fanky Maeda, Gamer Miyagawa, Mtx Sahara, K1 Sato, Hiace Isimaki, Dosanko Yamaguchi, Mira Tezuka, Gamma Sugiyama, H. Yosida, S. Takeuchi, K. Tsukakoshi, K. Saito, N. Abe
- Produce: T.Kaneyasu
- To Be Continued
Magazine articles
- Main article: Silent Debuggers/Magazine articles.
Physical scans
PC Engine version
PC Engine, JP |
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TurboGrafx-16 version
TurboGrafx-16, US |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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524,288 | Card (JP) | |||||||||||
✔ |
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524,288 | Card (US) |
References
- Genres that need to be looked at
- No players field
- JP PC Engine games
- PC Engine games
- 1991 PC Engine games
- All 1991 games
- PC Engine shoot-'em-up games
- US TurboGrafx-16 games
- TurboGrafx-16 games
- 1991 TurboGrafx-16 games
- TurboGrafx-16 shoot-'em-up games
- JP Wii Virtual Console games
- Wii games
- 2007 Wii games
- Wii Virtual Console games
- Pages with broken file links
- All games
- No non-NEC versions
- Stubs
- Credits without reference
- Missing ROM dumps