Difference between revisions of "Code2Format"
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|PC98VM | |PC98VM | ||
|PC9801VM=PC-9801 VM | |PC9801VM=PC-9801 VM | ||
+ | |PC98VM21 | ||
+ | |PC9801VM=PC-9801 VM21 | ||
|PC98VX | |PC98VX | ||
|PC9801VX=PC-9801 VX | |PC9801VX=PC-9801 VX | ||
Line 66: | Line 68: | ||
|PC98UV | |PC98UV | ||
|PC9801UV=PC-9801 UV | |PC9801UV=PC-9801 UV | ||
+ | |PC98UV21 | ||
+ | |PC9801UV=PC-9801 UV21 | ||
|PC98UX | |PC98UX | ||
|PC9801UX=PC-9801 UX | |PC9801UX=PC-9801 UX | ||
+ | |PC98N | ||
+ | |PC9801N=PC-9801 N | ||
+ | |PC98RA | ||
|PC9801RA=PC-9801 RA | |PC9801RA=PC-9801 RA | ||
+ | |PC98ES | ||
+ | |PC9801ES=PC-9801 ES | ||
|PC9801FA=PC-9801 FA | |PC9801FA=PC-9801 FA | ||
|98FELLOW=98 Fellow | |98FELLOW=98 Fellow | ||
Line 176: | Line 185: | ||
|IBM | |IBM | ||
|IBMPC=IBM PC | |IBMPC=IBM PC | ||
− | |J3100= | + | |J3100=J-3100 |
|M5=M5 | |M5=M5 | ||
|MO5=MO5 | |MO5=MO5 | ||
Line 226: | Line 235: | ||
|STEAMOSX=Steam OS X | |STEAMOSX=Steam OS X | ||
|STEAMLINUX=Steam Linux | |STEAMLINUX=Steam Linux | ||
+ | |PROJECTEGG=Project EGG | ||
|VC=Wii Virtual Console | |VC=Wii Virtual Console | ||
|VC3DS=Nintendo 3DS Virtual Console | |VC3DS=Nintendo 3DS Virtual Console | ||
|VCWIIU=Wii U Virtual Console | |VCWIIU=Wii U Virtual Console | ||
+ | |||
+ | |J2ME=Java 2, Micro Edition | ||
+ | |POCKETPC | ||
+ | |PocketPC=Pocket PC | ||
+ | |iOS=iOS | ||
+ | |ANDROID=Android | ||
|?? | |?? | ||
}}<noinclude>{{TODO}} | }}<noinclude>{{TODO}} |
Latest revision as of 09:05, 9 October 2024
??
This task is unfinished This is a wiki task that requires more thought or peer review. An important issue that needs to be solved, which will appear at the top of NEC Retro:Todo until this message is removed. |
Template for converting codes to formats.
{{Code2Format|PCE}}
PC Engine
For a list of working codes, see Sega Retro:Format codes.