Difference between revisions of "Code2Format"
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|PC98VM | |PC98VM | ||
|PC9801VM=PC-9801 VM | |PC9801VM=PC-9801 VM | ||
+ | |PC98VM21 | ||
+ | |PC9801VM=PC-9801 VM21 | ||
|PC98VX | |PC98VX | ||
|PC9801VX=PC-9801 VX | |PC9801VX=PC-9801 VX | ||
Line 66: | Line 68: | ||
|PC98UV | |PC98UV | ||
|PC9801UV=PC-9801 UV | |PC9801UV=PC-9801 UV | ||
+ | |PC98UV21 | ||
+ | |PC9801UV=PC-9801 UV21 | ||
|PC98UX | |PC98UX | ||
|PC9801UX=PC-9801 UX | |PC9801UX=PC-9801 UX | ||
+ | |PC98N | ||
+ | |PC9801N=PC-9801 N | ||
+ | |PC98RA | ||
|PC9801RA=PC-9801 RA | |PC9801RA=PC-9801 RA | ||
+ | |PC98ES | ||
+ | |PC9801ES=PC-9801 ES | ||
|PC9801FA=PC-9801 FA | |PC9801FA=PC-9801 FA | ||
|98FELLOW=98 Fellow | |98FELLOW=98 Fellow | ||
Line 89: | Line 98: | ||
|SAT=Saturn | |SAT=Saturn | ||
|DC=Dreamcast | |DC=Dreamcast | ||
+ | |VMU=Visual Memory Unit | ||
|PICO=Pico | |PICO=Pico | ||
|BEENA=Advanced Pico Beena | |BEENA=Advanced Pico Beena | ||
Line 133: | Line 143: | ||
|GBC=Game Boy Color | |GBC=Game Boy Color | ||
|LYNX=Lynx | |LYNX=Lynx | ||
+ | |VB=Virtual Boy | ||
+ | |GameCom | ||
+ | |GAMECOM=Game.com | ||
|WS=Wonderswan | |WS=Wonderswan | ||
|NGP=Neo Geo Pocket | |NGP=Neo Geo Pocket | ||
Line 150: | Line 163: | ||
|APPLE2=Apple II | |APPLE2=Apple II | ||
|APPLE2GS=Apple IIGS | |APPLE2GS=Apple IIGS | ||
+ | |AQUARIUS=Aquarius | ||
|ARC=Archimedes | |ARC=Archimedes | ||
|A8B=Atari 8-bit family | |A8B=Atari 8-bit family | ||
Line 155: | Line 169: | ||
|BBC=BBC Micro | |BBC=BBC Micro | ||
|CDTV=CDTV | |CDTV=CDTV | ||
+ | |C128=Commodore 128 | ||
|C16=Commodore 16 | |C16=Commodore 16 | ||
|C64=Commodore 64 | |C64=Commodore 64 | ||
|CP4=Commodore Plus/4 | |CP4=Commodore Plus/4 | ||
+ | |Dragon | ||
+ | |DRAGON=Dragon 32/64 | ||
|FM7=FM-7 | |FM7=FM-7 | ||
|FM77=FM-77 | |FM77=FM-77 | ||
|FM77AV=FM77AV | |FM77AV=FM77AV | ||
+ | |FM8=FM-8 | ||
|FMT | |FMT | ||
|FMTowns | |FMTowns | ||
Line 167: | Line 185: | ||
|IBM | |IBM | ||
|IBMPC=IBM PC | |IBMPC=IBM PC | ||
− | |J3100= | + | |J3100=J-3100 |
|M5=M5 | |M5=M5 | ||
|MO5=MO5 | |MO5=MO5 | ||
|MSX=MSX | |MSX=MSX | ||
|MSX2=MSX2 | |MSX2=MSX2 | ||
− | |MZ=MZ | + | |MZ=MZ series |
+ | |MZ80K=MZ-80K | ||
+ | |MZ1200=MZ-1200 | ||
+ | |MZ700=MZ-700 | ||
+ | |MZ800=MZ-800 | ||
+ | |MZ1500=MZ-1500 | ||
+ | |MZ80B=MZ-80B | ||
+ | |MZ2000=MZ-2000 | ||
+ | |MZ2500=MZ-2500 | ||
+ | |MZ5500=MZ-5500 | ||
+ | |O2=Magnavox Odyssey² | ||
|OS2=OS/2 | |OS2=OS/2 | ||
+ | |S1=S1 series | ||
|SAM=SAM Coupé | |SAM=SAM Coupé | ||
|SMC777=SMC-777 | |SMC777=SMC-777 | ||
Line 179: | Line 208: | ||
|TRS=TRS-80 | |TRS=TRS-80 | ||
|TRSCOCO=TRS-80 Color Computer | |TRSCOCO=TRS-80 Color Computer | ||
+ | |TS1000=Timex Sinclair 1000 | ||
+ | |TT=Tomy Tutor | ||
|VIC20=VIC-20 | |VIC20=VIC-20 | ||
|X1=X1 | |X1=X1 | ||
Line 197: | Line 228: | ||
|MACAPP=Mac App Store | |MACAPP=Mac App Store | ||
|OSX=OS X | |OSX=OS X | ||
+ | |Linux=Linux | ||
|PCMac | |PCMac | ||
|PCMAC=Windows PC/Macintosh | |PCMAC=Windows PC/Macintosh | ||
Line 203: | Line 235: | ||
|STEAMOSX=Steam OS X | |STEAMOSX=Steam OS X | ||
|STEAMLINUX=Steam Linux | |STEAMLINUX=Steam Linux | ||
+ | |PROJECTEGG=Project EGG | ||
− | |VC=Virtual Console | + | |VC=Wii Virtual Console |
|VC3DS=Nintendo 3DS Virtual Console | |VC3DS=Nintendo 3DS Virtual Console | ||
|VCWIIU=Wii U Virtual Console | |VCWIIU=Wii U Virtual Console | ||
+ | |||
+ | |J2ME=Java 2, Micro Edition | ||
+ | |POCKETPC | ||
+ | |PocketPC=Pocket PC | ||
+ | |iOS=iOS | ||
+ | |ANDROID=Android | ||
|?? | |?? | ||
− | }}<noinclude>{{TODO}}[[Category:Templates]]</noinclude> | + | }}<noinclude>{{TODO}} |
+ | Template for converting codes to formats. | ||
+ | <pre>{{Code2Format|PCE}}</pre> | ||
+ | {{Code2Format|PCE}} | ||
+ | |||
+ | For a list of working codes, see {{SegaLink|Sega Retro:Format codes}}.[[Category:Templates]]</noinclude> |
Latest revision as of 09:05, 9 October 2024
??
This task is unfinished This is a wiki task that requires more thought or peer review. An important issue that needs to be solved, which will appear at the top of NEC Retro:Todo until this message is removed. |
Template for converting codes to formats.
{{Code2Format|PCE}}
PC Engine
For a list of working codes, see Sega Retro:Format codes.