Difference between revisions of "Salamander"
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| developer=[[Konami]] | | developer=[[Konami]] | ||
| originalsystem=Arcade boards | | originalsystem=Arcade boards | ||
− | | system=[[PC Engine]], [[Virtual Console]] (Wii, Wii U) | + | | system=[[PC Engine]], [[Virtual Console]] (Wii, Wii U), [[Project EGG]] |
| players=1-2 | | players=1-2 | ||
| genre=Shoot-'em-Up | | genre=Shoot-'em-Up | ||
Line 34: | Line 34: | ||
| vcwiiu_rating_uk=7 | | vcwiiu_rating_uk=7 | ||
}} | }} | ||
+ | {{releasesDigital | ||
+ | | projectegg_date_jp=2014-03-03{{ref|1=https://web.archive.org/web/20230722083416/https://www.amusement-center.com/project/egg/game/?product_id=1149}} | ||
+ | | projectegg_rrp_jp=550{{ref|1=https://web.archive.org/web/20230722083416/https://www.amusement-center.com/project/egg/game/?product_id=1149}} | ||
}} | }} | ||
− | {{ | + | | otherformats={{NonNEC|Arcade|CPC|C64|MSX|NES|X68|Spectrum}} |
+ | }} | ||
+ | '''''{{PAGENAME}}''''' (沙羅曼蛇) is a 1986 arcade shoot-'em-up by [[Konami]], with a [[PC Engine]] version released in 1991. It was originally a sequel to the 1985 game ''[[Gradius]]'' until Konami produced a more direct sequel, ''[[Gradius II: Gofer no Yabou|Gradius II]]'' in 1988, with ''Salamander'' being relegated to a spin-off. | ||
+ | |||
+ | ==Story== | ||
+ | Latis is a planet covered by water. A prophecy tells of a giant dragon that will travel from thousands of light years away and swallow the heavens and the earth. | ||
+ | |||
+ | The Salamander Army of the Bacterian Cluster has invaded the planet, and the Latis army is helpless to resist. The Prince of Latis has entered the battle in his starfighter, Lord British, but he was overwhelmed and asked from help from the planet Gradius, which is said to have defeated forces from the Bacterian Cluster before. | ||
+ | |||
+ | ==Gameplay== | ||
+ | The game is a one or two player cooperative spaceship shooter. Player one controls the Vic Viper from ''Gradius'', and player two controls (the debuting) Lord British. While gameplay is broadly similar to ''Gradius'', ''Salamander'' has a different and more traditional power-up system, in which players simply pick up upgrades left behind by destroyed enemies, rather than collecting glowing orbs to increment through a predetermined list. It also differs from ''Gradius'' by swapping between horizontal and vertical scrolling stages. | ||
+ | |||
+ | The ship can be moved in any direction using the D-Pad. The playfield is taller than the visible area and scrolls vertically when the ship flies near an edge. The ship shoots with {{II}}. The main weapon can be upgraded to the Laser, which shoots long lasers that pierce through multiple targets, or the Ripple Laser, which shoots ring-shaped projectiles that expand as they travel to cover a large area. Players can obtain an upgrade that augments the ship's main weapon with missiles, which are fired above and below the ship with {{I}}. Power-ups are collected as items that are sometimes dropped when enemies are destroyed. The ship can additionally collect up to four options, called "multiples," that follow it and replicate its fire. Multiples spread out when the ship moves away from them, allowing them to cover a wide area. | ||
+ | |||
+ | The ship is destroyed if it takes a single hit from an enemy or collides with terrain. All power-ups are lost when the ship is destroyed. If the player has extra lives remaining, the ship restarts at a predetermined checkpoint, which gives the player an opportunity to collect more power-ups and upgrade the ship again. The game ends if the ship is destroyed and the player has no lives remaining, but it can be continued a limited number of times (though this resets the player's score). Extends are given at 50,000 points and every 100,000 points after that. After finishing the game, it loops from the beginning at a higher difficulty. There are two difficulty levels (Beginner and Expert). | ||
+ | |||
+ | ===Items=== | ||
+ | Items are dropped by reddish-colored enemies when they are destroyed or when an entire wave of enemies is destroyed. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Speed Up | ||
+ | | sprite={{sprite | Salamander PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Increases the movement speed of the ship, up to 5 levels. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Missile | ||
+ | | sprite={{sprite | Salamander PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Allows the ship to fire missiles upwards and downwards, concurrently with its main weapon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Laser | ||
+ | | sprite={{sprite | Salamander PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Changes the main weapon to long, piercing lasers. This item and the Ripple Laser are mutually exclusive. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Ripple Laser | ||
+ | | sprite={{sprite | Salamander PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}} | ||
+ | | desc=Changes the main weapon to ring-shaped projectiles that expand as they travel. This item and the Laser are mutually exclusive. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Multiple | ||
+ | | sprite={{sprite | Salamander PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Creates an option, called a "multiple," that follows the ship and replicates its fire (including firing missiles). The ship can have up to 4 multiples following it. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Force Field | ||
+ | | sprite={{sprite | Salamander PCE, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}} | ||
+ | | desc=Creates a force field at the nose of the ship that protects it from multiple hits. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Bionic Germ | ||
+ | | screenshot=Salamander PCE, Stage 1.png | ||
+ | | screenshot2=Salamander PCE, Stage 1 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Meteorite Space | ||
+ | | screenshot=Salamander PCE, Stage 2.png | ||
+ | | screenshot2=Salamander PCE, Stage 2 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Burning Chaos | ||
+ | | screenshot=Salamander PCE, Stage 3.png | ||
+ | | screenshot2=Salamander PCE, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Volcano | ||
+ | | screenshot=Salamander PCE, Stage 4.png | ||
+ | | screenshot2=Salamander PCE, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Asteroid Hell | ||
+ | | screenshot=Salamander PCE, Stage 5.png | ||
+ | | screenshot2=Salamander PCE, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fortress Zone | ||
+ | | screenshot=Salamander PCE, Stage 6-1.png | ||
+ | | screenshot2=Salamander PCE, Stage 6-2.png | ||
+ | | screenshot3=Salamander PCE, Stage 6-3.png | ||
+ | | screenshot4=Salamander PCE, Stage 6-4.png | ||
+ | | screenshot5=Salamander PCE, Stage 6-5.png | ||
+ | | screenshot6=Salamander PCE, Stage 6-6.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Versions== | ||
+ | The [[PC Engine]] version is faithful to the arcade original. Its screen size is somewhat smaller than the arcade version, so it introduces slight vertical scrolling on the horizontal stages. It re-introduces the checkpoint system from ''[[Gradius]]'' and adds extends and continues. The encounter with the Zelos Force in the final stage has been reworked into a conventional boss fight where it has a weapon, which can uniquely destroy the player's multiples, and lesser enemies appear during the fight and drop power-ups if destroyed. | ||
==Production credits== | ==Production credits== | ||
− | |||
{{creditstable| | {{creditstable| | ||
*'''Programmer:''' K.Hashimoto, T.Tokuda, T.Kou | *'''Programmer:''' K.Hashimoto, T.Tokuda, T.Kou | ||
− | *'''Graphic | + | *'''Graphic Designer:''' R.Shogaki, T.Miyoshi, H.Morii, M.Suenaga |
*'''Sound Designer:''' H.Muraoka | *'''Sound Designer:''' H.Muraoka | ||
*'''Producer:''' A.Nagata | *'''Producer:''' A.Nagata | ||
− | *'''Special | + | *'''Special Thanks to:''' M.Fukunaga and AC Salamander Team |
*'''Presented by:''' [[Konami]] | *'''Presented by:''' [[Konami]] | ||
− | | source=In-game credits | + | | source=In-game credits |
| console=PCE | | console=PCE | ||
+ | | pdf=Salamander PCE Credits.pdf | ||
}} | }} | ||
− | + | ||
+ | ==Digital manuals== | ||
+ | <gallery> | ||
+ | Salamander PCE JP PCEMini Manual.pdf|PC Engine mini JP manual | ||
+ | </gallery> | ||
==Magazine articles== | ==Magazine articles== | ||
Line 75: | Line 184: | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom|PCE|sha1=A24E3A4FF36EC9FFFD5EA1F4C6B526F61F842584|md5=3C60A87EF4F90B20E149330E26253F4D|crc32=FAECCE20|size= | + | {{rom|PCE|sha1=A24E3A4FF36EC9FFFD5EA1F4C6B526F61F842584|md5=3C60A87EF4F90B20E149330E26253F4D|crc32=FAECCE20|size=256kB|date=|source=Card (JP)|comments=|quality=good}} |
+ | {{rom|PCE|sha1=27ff27ada609fe8ff540a7f4256786a8da116054|md5=c580c62cb6227291bb56e144d50552b7|crc32=a869a0b4|size=256kB|date=|source=Wii U Virtual Console (World)|comments=|quality=good}} | ||
}} | }} | ||
Line 86: | Line 196: | ||
{{SalamanderOmni}} | {{SalamanderOmni}} | ||
+ | {{Gradius}} | ||
+ | [[Category:PC Engine mini games]] |
Latest revision as of 09:12, 13 August 2024
Salamander | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): PC Engine, Virtual Console (Wii, Wii U), Project EGG | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Konami | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Konami | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
|
Salamander (沙羅曼蛇) is a 1986 arcade shoot-'em-up by Konami, with a PC Engine version released in 1991. It was originally a sequel to the 1985 game Gradius until Konami produced a more direct sequel, Gradius II in 1988, with Salamander being relegated to a spin-off.
Contents
Story
Latis is a planet covered by water. A prophecy tells of a giant dragon that will travel from thousands of light years away and swallow the heavens and the earth.
The Salamander Army of the Bacterian Cluster has invaded the planet, and the Latis army is helpless to resist. The Prince of Latis has entered the battle in his starfighter, Lord British, but he was overwhelmed and asked from help from the planet Gradius, which is said to have defeated forces from the Bacterian Cluster before.
Gameplay
The game is a one or two player cooperative spaceship shooter. Player one controls the Vic Viper from Gradius, and player two controls (the debuting) Lord British. While gameplay is broadly similar to Gradius, Salamander has a different and more traditional power-up system, in which players simply pick up upgrades left behind by destroyed enemies, rather than collecting glowing orbs to increment through a predetermined list. It also differs from Gradius by swapping between horizontal and vertical scrolling stages.
The ship can be moved in any direction using the D-Pad. The playfield is taller than the visible area and scrolls vertically when the ship flies near an edge. The ship shoots with Ⅱ. The main weapon can be upgraded to the Laser, which shoots long lasers that pierce through multiple targets, or the Ripple Laser, which shoots ring-shaped projectiles that expand as they travel to cover a large area. Players can obtain an upgrade that augments the ship's main weapon with missiles, which are fired above and below the ship with Ⅰ. Power-ups are collected as items that are sometimes dropped when enemies are destroyed. The ship can additionally collect up to four options, called "multiples," that follow it and replicate its fire. Multiples spread out when the ship moves away from them, allowing them to cover a wide area.
The ship is destroyed if it takes a single hit from an enemy or collides with terrain. All power-ups are lost when the ship is destroyed. If the player has extra lives remaining, the ship restarts at a predetermined checkpoint, which gives the player an opportunity to collect more power-ups and upgrade the ship again. The game ends if the ship is destroyed and the player has no lives remaining, but it can be continued a limited number of times (though this resets the player's score). Extends are given at 50,000 points and every 100,000 points after that. After finishing the game, it loops from the beginning at a higher difficulty. There are two difficulty levels (Beginner and Expert).
Items
Items are dropped by reddish-colored enemies when they are destroyed or when an entire wave of enemies is destroyed.
Speed Up | |
---|---|
Increases the movement speed of the ship, up to 5 levels. | |
Missile | |
Allows the ship to fire missiles upwards and downwards, concurrently with its main weapon. | |
Laser | |
Changes the main weapon to long, piercing lasers. This item and the Ripple Laser are mutually exclusive. | |
Ripple Laser | |
Changes the main weapon to ring-shaped projectiles that expand as they travel. This item and the Laser are mutually exclusive. | |
Multiple | |
Creates an option, called a "multiple," that follows the ship and replicates its fire (including firing missiles). The ship can have up to 4 multiples following it. | |
Force Field | |
Creates a force field at the nose of the ship that protects it from multiple hits. |
Stages
Bionic Germ | |
---|---|
Meteorite Space | |
Burning Chaos | |
Volcano | |
Asteroid Hell | |
Fortress Zone | |
Versions
The PC Engine version is faithful to the arcade original. Its screen size is somewhat smaller than the arcade version, so it introduces slight vertical scrolling on the horizontal stages. It re-introduces the checkpoint system from Gradius and adds extends and continues. The encounter with the Zelos Force in the final stage has been reworked into a conventional boss fight where it has a weapon, which can uniquely destroy the player's multiples, and lesser enemies appear during the fight and drop power-ups if destroyed.
Production credits
- Programmer: K.Hashimoto, T.Tokuda, T.Kou
- Graphic Designer: R.Shogaki, T.Miyoshi, H.Morii, M.Suenaga
- Sound Designer: H.Muraoka
- Producer: A.Nagata
- Special Thanks to: M.Fukunaga and AC Salamander Team
- Presented by: Konami
Digital manuals
Magazine articles
- Main article: Salamander/Magazine articles.
Physical scans
NEC Retro Average | ||||||
---|---|---|---|---|---|---|
|
92 | |
---|---|
Based on 1 review |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
256kB | Card (JP) | |||||||||||
✔ |
|
256kB | Wii U Virtual Console (World) |
External links
- Salamander on Nintendo eShop (Wii U): JP
References
Sega Retro has more information related to Salamander Deluxe Pack Plus
|
- ↑ 1.0 1.1 https://www.nintendo.co.jp/titles/20010000010027 (Wayback Machine: 2017-11-26 02:46)
- ↑ 2.0 2.1 https://www.nintendo.com/games/detail/salamander-wii-u/salamander-wii-u (Wayback Machine: 2017-12-25 06:40)
- ↑ 3.0 3.1 https://www.nintendo.fr/Jeux/TurboGrafx/Salamander--1315632.html (archive.today)
- ↑ 4.0 4.1 https://www.nintendo.de/Spiele/TurboGrafx/Salamander--1315632.html (archive.today)
- ↑ 5.0 5.1 https://www.nintendo.co.uk/Games/TurboGrafx/Salamander--1315632.html (archive.today)
- ↑ 6.0 6.1 https://www.amusement-center.com/project/egg/game/?product_id=1149 (Wayback Machine: 2023-07-22 08:34)
- ↑ Salamander PCE Credits.pdf
- ↑ CVG UK 126.pdf, page 46
Salamander | |
---|---|
Main page | Comparisons | Magazine articles | Reception
|
Gradius / Parodius games for NEC systems |
---|
Gradius (1986) | Salamander (1991) | Gradius II: Gofer no Yabou (1992) |
Parodius Da! Shinwa kara Owarai e (1992) |
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