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Difference between revisions of "Jinmu Denshou"

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{{Bob
 
{{Bob
| bobscreen=JinmuDenshou_PCE_JP_SStitle.png
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| bobscreen=JinmuDenshou PCE JP SStitle.png
 
| publisher=[[Big Club]]
 
| publisher=[[Big Club]]
 
| developer=[[Manjyudo]]
 
| developer=[[Manjyudo]]
 
| system=[[PC Engine]]
 
| system=[[PC Engine]]
| players=
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| players=1
 
| genre=Shoot-'em-Up
 
| genre=Shoot-'em-Up
 
| releases={{releasesPCE
 
| releases={{releasesPCE
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| pce_rrp_jp=6,700
 
| pce_rrp_jp=6,700
 
}}
 
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{{stub}}'''''{{PAGENAME}}''''' (神武伝承) is a shoot-'em-up game for the [[PC Engine]].
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==Gameplay==
 +
While probably inspired by ''[[Space Harrier]]'' and ''3D World Runner'', ''Jinmu Denshou'' allows the player free control of their movement in all three dimensions in most stages, arguably making it a precursor to 3D third-person action games. It's also unique in including melee combat, though it's difficult for the player to judge the correct depth to successfully hit an opponent with their sword without getting hit themselves.
  
}}
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The platforming is similarly difficult due to the lack of sprite scaling on the PC Engine hardware. These factors along with the generally high and unfair difficulty of other aspects of the game (i.e. how the bosses take an unusually high amount of hits to defeat) have led to the game having a poor reputation, often referred to as one of the worst games in the PC Engine's library along with games like ''[[Energy]]'' and ''[[F-1 Pilot]]''.
{{stub}}'''''{{PAGENAME}}''''' (神武伝承) is a shoot-'em-up game for the [[PC Engine]].  While probably inspired by Space Harrier and 3D World Runner, Jinmu Denshou allows the player free control of their movement in all three dimensions in most stages, arguably making it a precurser to 3d third person action games.  It's also unique in including melee combat, though it's difficult to judge the the correct depth to successfully hit an opponent with your sword without the player getting hit themselves.  The platforming is similarly difficult due to the lack of sprite scaling on the PCE hardware. These factors along with the generally high and unfair difficulty of other aspects of the game (i.e. how the bosses take an unusually high amount of hits to defeat) have led to the game having a poor reputation, often referred to as one of the worst games in the PC Engine's library along with games like [[Energy]] and [[F-1 Pilot]].
 
  
 
==Production credits==
 
==Production credits==
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| console=PC Engine
 
| console=PC Engine
 
| region=JP
 
| region=JP
| front=
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| front=JinmuDenshou PCE JP Front.jpg
| back=
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| back=JinmuDenshou PCE JP Back.jpg
 
| spinemissing=
 
| spinemissing=
| card=
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| card=JinmuDenshou PCE JP HuCard.jpg
| cardback=
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| cardback=JinmuDenshou PCE JP HuCard Back.jpg
| manual=
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| manual=JinmuDenshou PCE JP Manual.pdf
 
| square=yes
 
| square=yes
 
}}
 
}}
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===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|PCE|sha1=E38D6D83120301A7BEFA7F496F1A93768060032D|md5=B7BD7BB88393A97BDF6072534177FE7D|crc32=C150637A|size=524,288|date= |source=Card (JP)|comments=|quality=|prototype=no}}
+
{{rom|PCE|sha1=E38D6D83120301A7BEFA7F496F1A93768060032D|md5=B7BD7BB88393A97BDF6072534177FE7D|crc32=C150637A|size=512kB|date= |source=Card (JP)|comments=|quality=}}
{{rom|PCE|sha1=735BA5D77F49288E360B2908D989EFBDC8B7ADF4|md5=31D2DCE8774ADC6C030BAEBEBCBC20C4|crc32=84240EF9|size=524,288|date= |source=Card (JP)|comments=Alt|quality=|prototype=no}}
+
{{rom|PCE|sha1=735BA5D77F49288E360B2908D989EFBDC8B7ADF4|md5=31D2DCE8774ADC6C030BAEBEBCBC20C4|crc32=84240EF9|size=512kB|date= |source=Card (JP)|comments=Alt|quality=}}
 
}}
 
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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{{JinmuDenshouOmni}}

Latest revision as of 19:03, 28 November 2023

n/a

JinmuDenshou PCE JP SStitle.png

Jinmu Denshou
System(s): PC Engine
Publisher: Big Club
Developer:
Genre: Shoot-'em-Up






























Number of players: 1
Release Date RRP Code
PC Engine
JP
¥6,7006,700 BG01003

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Jinmu Denshou (神武伝承) is a shoot-'em-up game for the PC Engine.

Gameplay

While probably inspired by Space Harrier and 3D World Runner, Jinmu Denshou allows the player free control of their movement in all three dimensions in most stages, arguably making it a precursor to 3D third-person action games. It's also unique in including melee combat, though it's difficult for the player to judge the correct depth to successfully hit an opponent with their sword without getting hit themselves.

The platforming is similarly difficult due to the lack of sprite scaling on the PC Engine hardware. These factors along with the generally high and unfair difficulty of other aspects of the game (i.e. how the bosses take an unusually high amount of hits to defeat) have led to the game having a poor reputation, often referred to as one of the worst games in the PC Engine's library along with games like Energy and F-1 Pilot.

Production credits

  • Program: F. Fukaya, T. Kawaguchi
  • Music: M. Uno, Goblin Sound, Benjamin. Hebi
  • Graphic: K. Nakajima, A. Sekine
  • Original Writer: M. Akishino
  • Producer: Eiko. Iida
Source:
In-game credits (JP)

Magazine articles

Main article: Jinmu Denshou/Magazine articles.

Physical scans

NEC Retro Average 
Publication Score Source
55 №1, p77[1]
56 №95, p119[2]
PC Engine
56
Based on
2 reviews

PC Engine, JP
JinmuDenshou PCE JP Back.jpgJinmuDenshou PCE JP Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
 ?
CRC32 c150637a
MD5 b7bd7bb88393a97bdf6072534177fe7d
SHA-1 e38d6d83120301a7befa7f496f1a93768060032d
512kB Card (JP)
PC Engine
 ?
CRC32 84240ef9
MD5 31d2dce8774adc6c030baebebcbc20c4
SHA-1 735ba5d77f49288e360b2908d989efbdc8b7adf4
512kB Card (JP) Alt

References


Jinmu Denshou

JinmuDenshou PCE JP SStitle.png

Main page | Magazine articles | Reception