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Difference between revisions of "OutRun"

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| developer=[[NEC Avenue]]
 
| developer=[[NEC Avenue]]
 
| licensor=[[Sega]]
 
| licensor=[[Sega]]
| originalpublishers=[[Sega]]
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| originaldevelopers={{SegaLink|Studio 128}}
| originaldevelopers=[[Sega]]
 
 
| originalsystem=Arcade ([[sega:Sega OutRun hardware|Sega OutRun hardware]])
 
| originalsystem=Arcade ([[sega:Sega OutRun hardware|Sega OutRun hardware]])
 
| system=[[PC Engine]]
 
| system=[[PC Engine]]
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| otherformats={{NonNEC|Arcade|Amiga|CPC|ST|C64|GG|IBMPC|SMS|MD|MSX|MSX2|Spectrum}}
 
| otherformats={{NonNEC|Arcade|Amiga|CPC|ST|C64|GG|IBMPC|SMS|MD|MSX|MSX2|Spectrum}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (アウトラン).
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'''''{{PAGENAME}}''''' (アウトラン) is an arcade game developed by {{SegaLink|Studio 128}} in 1986 for [[sega:Sega OutRun hardware|specially designed hardware]]. It was designed by {{SegaLink|Yu Suzuki}}, and is often considered a milestone in the driving/racing genre, being ported to numerous home platforms and inspiring several sequels, including a port to the [[PC Engine]] by [[NEC Avenue]] in 1990.
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==Gameplay==
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{{ScreenThumb|OutRun PCE CourseMap.png|align=left|Course map.}}
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The goal of ''OutRun'' is to simply drive a sports car to one of the five goals, labelled "a" to "e", without running out of time. {{I}} accelerates the car, {{II}} serves as the brake, and {{Left}} and {{Right}} moves it left and right on the road. Due to limitations in the technology, it is impossible to fully turn the car around, nor is it possible to reverse.
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Crashing into either other cars or scenery does not cause the player to lose lives, just time. After an area is cleared, checkpoints will allow the player to increase their time, and there will also be the option to select the next area through the form of a fork in the road. From a technical standpoint, every area is exactly the same length, though twists and turns can alter the amount of time needed to complete them. There are five possible endings, each with their own closing cinematic.
 +
 
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The car has two gears, high and low, which can be switched using {{Down}} and {{Up}}. When in the high gear, the car becomes harder to control, however the top speed of the vehicle is increased. To be successful in ''OutRun'' the player needs to switch between gears at the appropriate moments, e.g. switching to the lower gear while negotiating tricky roads, or if the player has just crashed.
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The number of lanes of traffic also differs between stages. Although there is never a situation in OutRun where the cars travel in the opposite direction to the player, the introductory level for example has six lanes of traffic.
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===Course layout===
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The stage order in the PC Engine version is based on the stage order from overseas releases of the game:
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{|class="prettytable" border
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|-
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! colspan=5 | Stage Number || rowspan=2 | Goal name
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|-
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! 1 || 2 || 3 || 4 || 5
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|-
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| || || || || Vine Yard || A
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|-
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| || || || Wilderness || ||
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|-
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| || || Desert || || Death Valley || B
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|-
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| || Big Gate || || Old Capital || ||
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|-
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| Coconuts Beach || || Alps || || Stone Hill || C
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|-
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| || Walls || || Wheat Field || ||
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|-
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| || || Cloudy Mountain || || Dual Way || D
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|-
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| || || || Seaside Tower || ||
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|-
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| || || || || Lake Side || E
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|}
  
 
==Production credits==
 
==Production credits==
{{multicol|
 
 
{{creditstable|
 
{{creditstable|
 
*'''Staff'''
 
*'''Staff'''
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*'''Music:''' [[Shigeharu Isoda|磯田 重晴]]
 
*'''Music:''' [[Shigeharu Isoda|磯田 重晴]]
 
*'''Producer:''' [[Toshio Tabeta|多部田 俊雄]]
 
*'''Producer:''' [[Toshio Tabeta|多部田 俊雄]]
| source=Manual credits (JP)
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| source=JP manual
 
| pdf=OutRun PCE HuCard JP Manual.pdf
 
| pdf=OutRun PCE HuCard JP Manual.pdf
 
| pdfpage=6
 
| pdfpage=6
 
| console=PCE
 
| console=PCE
}}
 
 
}}
 
}}
  

Latest revision as of 20:20, 15 October 2023

n/a

OutRun PCE Title.png

OutRun
System(s): PC Engine
Publisher: NEC Avenue
Developer:
Licensor: Sega
Developer(s) of original games: Studio 128
Original system(s): Arcade (Sega OutRun hardware)
Peripherals supported:
















XE-1AP
Genre: Racing































Number of players: 1
Release Date RRP Code
PC Engine
JP
¥7,2007,200 NAPH-1016
Non-NEC versions

{{#seo:

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|og:site_name=NEC Retro
|title=OutRun
|twitter:card=summary_large_image
|twitter:image:src=//retrocdn.net/images/a/ae/OutRun_PCE_Title.png
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OutRun (アウトラン) is an arcade game developed by Studio 128 in 1986 for specially designed hardware. It was designed by Yu Suzuki, and is often considered a milestone in the driving/racing genre, being ported to numerous home platforms and inspiring several sequels, including a port to the PC Engine by NEC Avenue in 1990.

Gameplay

OutRun PCE CourseMap.png

Course map.

The goal of OutRun is to simply drive a sports car to one of the five goals, labelled "a" to "e", without running out of time. accelerates the car, serves as the brake, and and moves it left and right on the road. Due to limitations in the technology, it is impossible to fully turn the car around, nor is it possible to reverse.

Crashing into either other cars or scenery does not cause the player to lose lives, just time. After an area is cleared, checkpoints will allow the player to increase their time, and there will also be the option to select the next area through the form of a fork in the road. From a technical standpoint, every area is exactly the same length, though twists and turns can alter the amount of time needed to complete them. There are five possible endings, each with their own closing cinematic.

The car has two gears, high and low, which can be switched using and . When in the high gear, the car becomes harder to control, however the top speed of the vehicle is increased. To be successful in OutRun the player needs to switch between gears at the appropriate moments, e.g. switching to the lower gear while negotiating tricky roads, or if the player has just crashed.

The number of lanes of traffic also differs between stages. Although there is never a situation in OutRun where the cars travel in the opposite direction to the player, the introductory level for example has six lanes of traffic.

Course layout

The stage order in the PC Engine version is based on the stage order from overseas releases of the game:

Stage Number Goal name
1 2 3 4 5
Vine Yard A
Wilderness
Desert Death Valley B
Big Gate Old Capital
Coconuts Beach Alps Stone Hill C
Walls Wheat Field
Cloudy Mountain Dual Way D
Seaside Tower
Lake Side E

Production credits

  • Staff
  • E.Producer: 崎尾 誠
  • Programmer: 紅林 俊彦
  • Director: 松田 浩二
  • Graphic: 高原 保法, 仲田 賢一, 坪倉 健一
  • Music: 磯田 重晴
  • Producer: 多部田 俊雄
Source:
JP manual[1]


Magazine articles

Main article: OutRun/Magazine articles.

Physical scans

PC Engine, JP
OutRun PCE HuCard JP Back.jpgOutRun PCE HuCard JP Spine.jpgOutRun PCE JP Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
 ?
CRC32 e203f223
MD5 6dbeaf201713b8a2ffd0f2104fde1dfc
SHA-1 4db6d354171a6e5f81d17d11e1aca7278a1fa95e
512kB Card (JP)

References

Segaretro-round.svg
Sega Retro has more information related to OutRun


OutRun

OutRun PCE Title.png

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