Street Fighter II': Champion Edition

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SF2CE title.png

Street Fighter II': Champion Edition
System(s): PC Engine, Virtual Console (Wii)
Publisher: NEC Home Electronics
Wii Virtual Console
Original system(s): Arcade boards
Peripherals supported:
Arcade Pad 6
Genre: Fighting

Number of players: 1-2
Release Date RRP Code
PC Engine
¥9,800 HE93002

Wii Virtual Console
Wii Virtual Console
ESRB: Teen
Wii Virtual Console
PEGI: 12+
Wii Virtual Console
Non-NEC versions
Sega Mega Drive
Mega Drive


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|title=Street Fighter II': Champion Edition

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Street Fighter II': Champion Edition (or Street Fighter II Dash, as it is officially pronounced in Japan) is a port of the 1992 arcade game of the same title released for the PC Engine. It was the second and last Street Fighter game released for the platform, following Fighting Street (a retitled port of the original Street Fighter). Unlike its predecessor, which was one of the first PCE games released in CD-ROM² format, the PCE version of Champion Edition was a 20-Megabit HuCard, which was the largest ROM size that the format was ever available in. As a result, the Champion Edition HuCard is a bit thicker than other releases.

The PCE version of Champion Edition was the second console release in the Street Fighter II series, following the Super NES version of Street Fighter II: The World Warrior released the previous year. The PCE Champion Edition was considerably more accurate to the arcade version compared to the SNES World Warrior, as it has more accurately drawn ending sequences and retains all of the announcer's voice clips (such as when counting down during the continue screen or when mentioning a country's name before a match), and it even restores the barrel-breaking minigame that was missing in the first SNES game. However, it lacks the Turbo mode that was later added in Street Fighter II Turbo: Hyper Fighting for the SNES, as well as in Street Fighter II′: Special Champion Edition for the Mega Drive.

Because the standard PC Engine controller at the time only featured two action buttons ( and ), NEC Avenue produced the Avenue Pad 6 specifically for Street Fighter II′, which adds four more action buttons (, , and ). When played on a standard controller,  RUN , and are used as general attack buttons, while  SELECT  toggles between punches and kicks.

Production credits

  • Planner: Hyper Mickey
  • Software Design: Koji "Yoshilim" Yoshida, Koji "Cuty" Ueyama, Harunobu "Img" Imagawa, Hisashi "Kurarin" Kuramoto, Hiroki "Chun" Bandoh, Mitsutoshi "Mit" Gotoh
  • Sound Software Design: Yoshihiro "Oyabun" Sakaguchi, Yasushi "Ikebomb" Ikeda
  • Music Design: Mari Yamaguchi, Isao "Oyaji" Abe
  • Sound Effect Design: Tatsuya "Amie" Nishimura, Tadashi "Elf" Joukagi
  • Object Design: Masao "Sakusan" Sakurai, Kaijin Pe・Pe・Pe
  • Scroll Design: Shizuyo "Izzy" Ukai, Chie "Tanoq" Nishida
  • Technical Design: Nobuhiro "Nob" Takagaki, Yasunobu "Planet" Kasuya, Takato Matsumura
  • Market Design: Masao "Tekesan" Takeuchi, Yoshiro "Single" Suzuki, Nobuyuki "Kon" Kondoh, Hideaki Azima, Meg, Hirotada "Baco" Hashimoto
  • Very Special Thanks: Tadashi "Breath" Sanzen, Manashi, Masayuki "Imo" Akahori, Professor F, Mizushima Ya.
  • Special Thanks: Shin, Ryo Miyazaki, Noriko "Cozy" Aiba, Pukuch, Pc Tompon, Hyper Bengie, Hanaten "Uckey" Sarujima, Key Mountain
  • Produced by: CAPCOM CO.,LTD.
  • Presented by: NEC Home Electronics,Ltd.
In-game credits (JP)

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Magazine articles

Main article: Street Fighter II': Champion Edition/Magazine articles.

Physical scans

NEC Retro Average 
Publication Score Source
92 №142, p30-32[1]
PC Engine
Based on
1 review

PC Engine, JP
SFIICE back.jpgNospine-small.pngSFIICE front.jpg
SFIICE card.jpg
StreetFighter II'CE PCE HuCard JP Manual.pdf

Technical information

ROM dump status

System Hash Size Build Date Source Comments
PC Engine
CRC32 d15cb6bb
MD5 0d9135be3267876bfec7f588abeda5bb
SHA-1 e757ecdf857803cb46cdf37ecf4596f6eaccdd76
2.5MB Card (JP)


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