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Difference between revisions of "Code2Format"

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|PC98VM
 
|PC98VM
 
|PC9801VM=PC-9801 VM
 
|PC9801VM=PC-9801 VM
 +
|PC98VM21
 +
|PC9801VM=PC-9801 VM21
 
|PC98VX
 
|PC98VX
 
|PC9801VX=PC-9801 VX
 
|PC9801VX=PC-9801 VX
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|PC98UV
 
|PC98UV
 
|PC9801UV=PC-9801 UV
 
|PC9801UV=PC-9801 UV
 +
|PC98UV21
 +
|PC9801UV=PC-9801 UV21
 
|PC98UX
 
|PC98UX
 
|PC9801UX=PC-9801 UX
 
|PC9801UX=PC-9801 UX
 +
|PC98N
 +
|PC9801N=PC-9801 N
 +
|PC98RA
 
|PC9801RA=PC-9801 RA
 
|PC9801RA=PC-9801 RA
 +
|PC98ES
 +
|PC9801ES=PC-9801 ES
 
|PC9801FA=PC-9801 FA
 
|PC9801FA=PC-9801 FA
 
|98FELLOW=98 Fellow
 
|98FELLOW=98 Fellow
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|APPLE2=Apple II
 
|APPLE2=Apple II
 
|APPLE2GS=Apple IIGS
 
|APPLE2GS=Apple IIGS
 +
|AQUARIUS=Aquarius
 
|ARC=Archimedes
 
|ARC=Archimedes
 
|A8B=Atari 8-bit family
 
|A8B=Atari 8-bit family
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|IBM
 
|IBM
 
|IBMPC=IBM PC
 
|IBMPC=IBM PC
|J3100=Toshiba J3100
+
|J3100=J-3100
 
|M5=M5
 
|M5=M5
 
|MO5=MO5
 
|MO5=MO5
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|MACAPP=Mac App Store
 
|MACAPP=Mac App Store
 
|OSX=OS X
 
|OSX=OS X
 +
|Linux=Linux
 
|PCMac
 
|PCMac
 
|PCMAC=Windows PC/Macintosh
 
|PCMAC=Windows PC/Macintosh
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|STEAMOSX=Steam OS X
 
|STEAMOSX=Steam OS X
 
|STEAMLINUX=Steam Linux
 
|STEAMLINUX=Steam Linux
 +
|PROJECTEGG=Project EGG
  
|VC=Virtual Console
+
|VC=Wii Virtual Console
 
|VC3DS=Nintendo 3DS Virtual Console
 
|VC3DS=Nintendo 3DS Virtual Console
 
|VCWIIU=Wii U Virtual Console
 
|VCWIIU=Wii U Virtual Console
 
|??
 
|??
}}<noinclude>{{TODO}}[[Category:Templates]]</noinclude>
+
}}<noinclude>{{TODO}}
 +
Template for converting codes to formats.
 +
<pre>{{Code2Format|PCE}}</pre>
 +
{{Code2Format|PCE}}
 +
 
 +
For a list of working codes, see {{SegaLink|Sega Retro:Format codes}}.[[Category:Templates]]</noinclude>

Latest revision as of 16:09, 15 May 2024

??

48
This task is unfinished
This is a wiki task that requires more thought or peer review. An important issue that needs to be solved, which will appear at the top of NEC Retro:Todo until this message is removed.

Template for converting codes to formats.

{{Code2Format|PCE}}

PC Engine

For a list of working codes, see Sega Retro:Format codes.